PlayStation 3 port of Bayonetta biggest failure, accepts Platinum Games

Sunday, September 30th, 2012 3:54:07 by

Platinum Games admitted that the PlayStation 3 port of Bayonetta in 2010 remains its biggest failure to date.

The director of the studio Atsushi Inaba spoke candidly about the shortcomings of the game during an interview with EDGE online, not shying away from accepting the fact that the version of the game for Sony’s current-generation console had turned out to be below par as far as the overall experience was concerned.

He conceded that it had been a huge mistake on part of Platinum Games to outsource the development of the game for the PlayStation 3.

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” Inaba said. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

Explaining the reason behind not developing the game in-house, Inaba said that the studio felt that it lacked the confidence to create the PlayStation 3 version for the game and after putting in a lot of thought, it was finally decided that it was best to hand over the porting responsibility to another studio. As a result, the project was given to publisher Sega’s in-house studio.

The decision, however, turned out to be one of the worst that they had ever made as the game turned out to have a lot of flaws.

These flaws ranged from long and frequent loading time as well as an issue of frame-rate dropping during the action.

Since the game was designed to offer a fast-paced action and smooth gameplay, the two issues affected the PlayStation 3 experience significantly, leading to pretty warm reviews for the sexy 2010 thriller a result.

Inaba, however, believed that the failure did not turn out to be for nothing and drove them to take full responsibility of their future projects instead of doubting their own capabilities.

This resulted in them carrying out an in-house development of their next project Vanquish for both the PlayStation 3 and Xbox 360. The game earned positive reviews for both its versions.

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